The Strogg proved to be extremely resilient and as the war continued to rage, the Strogg regrouped and constructed a new and more powerful Makron. The first assault force was launched from the fleet and encountered massive resistance-most of the drop-ships were destroyed by the Strogg homeworld’s massive defense weapon known as “The Big Gun.” One surviving Marine broke through and was able to destroy The Big Gun and ultimately defeat the Strogg leader, the Makron. The Strogg battled the human race for years on Earth, but as resources became depleted, Earth mounted a counter-assault on the Strogg homeworld. Through a horrific process, the limbs and flesh of the fallen are fused with metal and machinery to create the monstrosities that are the alien Strogg. While the invasion was originally believed to be an attempt to strip the planet of its natural resources, humans soon discovered the Strogg are only after one thing: the human remains of those they kill. The whole invasion really hit the fan for the Human forces judging by how hard the Strogg are fighting on Stroggos, even when they are defeated.Įven with that Makron and Nexus taken care of, the job is not finished.In the mid-21st century, a barbaric alien race called the Strogg launched a massive invasion on Earth. This assimilation is also the slip up the human forces were looking for as Kane is sent in to the Nexus core to destroy the controller for all strogg forces, planet wide. You now play as Kane, a new member of an elite squad sent to the planet in a new invasion, from there it's one disaster after another until a new Makron appears, Kane is subjected to the stroggification process after being captured by their leader, but the neurochip isn't active, so the strogg have no control over him (but in a passive way the chip helps decode the strogg language). Quake 4 picks up from after Bitterman defeats the first Makron as the Human forces look to sack the entire planet. Bitterman travels through a whole network of strogg infrastructure and stroggified humans all to assassinate the Makron on it's capital ship in orbit of the planet, meanwhile the Strogg are still fighting the human forces, it seems they were not defeated. Quake 2 sets it off, the Strogg are on the verge attacking Earth in some war the humans and Strogg have been fighting, the Human forces launch an all out attack on the strogg captial, one marine is in the center of it Bitterman. There is one, but there's largely just one thing you've gotta do: go in and ♥♥♥♥ everything up. That and the almost total lack of a story. Quake 3, for me, more resembles the original Quake by being much faster paced and much more arcadey in it's feel. That's why there's the completely different setting entirely, ditching the fantasy and going sci-fi and whatnot, and why it's immesenly more story driven. it was just named Quake "2" to help it sell. But Quake 2 was originally meant to be an entirely new IP. Maybe they shoved that in for Q3A in hindsight. Going by the different characters and the intro I always saw arena as it takes people from the ID multiverse(mostly quake but some doom and a fair few only seen in arena) so there for ties quake 1 and 2 as happening in two separate quake universes that do exist in parallel Then there's Quake 3 Arena which is more along the lines or the orignal Quake, then there's Quake 4 that's a direct followup to Quake 2. Then there's Quake 2 which is a completely different game with the Quake name attached to it to help it sell. There's the original Quake which is it's own thing set in a more fantasy style setting and closely resembles Doom as far as gameplay. Originally posted by Dhalamar:The Quake games are kind of weird.
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